Publications

2018

Joanna Bergstrom-Lehtovirta, Kasper Hornbæk and Sebastian Boring. (2018). It's a Wrap: Mapping On-Skin Input to Off-Skin Displays. To appear in Proceedings of ACM Conference on Human Factors in Computing.
Aske Mottelson, Jarrod Knibbe and Kasper Hornbæk. (2018). Veritaps: Truth Estimation from Mobile Interaction. To appear in Proceedings of ACM Conference on Human Factors in
Paul Strohmeier, Sebastian Boring and Kasper Hornbæk. (2018). From Pulse Trains to “Coloring with Vibrations”: Motion Mappings for Mid-Air Haptic Textures. To appear in Proceedings of ACM Conference on Human Factors in Computing.
Joanna Bergstrom-Lehtovirta, David Coyle, Jarrod Knibbe and Kasper Hornbæk. (2018). I Really did That: Sense of Agency with Touchpad, Keyboard, and On-skin Interaction. To appear in Proceedings of ACM Conference on Human Factors in Computing.
Paul Strohmeier, Jarrod Knibbe, Sebastian Boring and Kasper Hornbæk. (2018). zPatch: Hybrid Resistive/Capacitive eTextile Input. To appear in Proceedings of International Conference on Tangible, Embedded, and Embodied Interaction.
Rachel Freire, Paul Strohmeier, Cedric Honnet, Jarrod Knibbe, Sophie Bruckner. 2018. Designing eTextiles for the Body: Shape, Volume & Motion. Workshop at the International Conference on Tangible, Embedded, and Embodied Interaction.
Paul Strohmeier. 2018. There’s no ‘App for That’ (and not a robot either) - Special Topic: Taking Action in a Changing World. Interactions 25, 1 (December 2017), 34-45. DOI: https://doi.org/10.1145/3169128
[pdf] [web]
Henning Pohl, Kasper Hornbæk, and Jarrod Knibbe. 2018. Wanding Through Space: Interactive Calibration for Electric Muscle Stimulation. In Proceedings of the 9th Augmented Human International Conference (AH '18). ACM, New York, NY, USA, Article 19, 5 pages. DOI: https://doi.org/10.1145/3174910.3174948
[pdf] [web]

2017

Jarrod Knibbe, Paul Strohmeier, Sebastian Boring, and Kasper Hornbæk. 2017. Automatic Calibration of High Density Electric Muscle Stimulation. Proc. ACM Interactive, Mobile, Wearable Ubiquitous Technologies (IMWUT). 1, 3, Article 68 (September 2017), 17 pages. DOI: https://doi.org/10.1145/3130933
[pdf] [web]
Taher, F., Jansen, Y., Woodruff, J., Hardy, J., Hornbæk, K., & Alexander, J. (2017). Investigating the use of a physical bar chart for data exploration and presentation. IEEE Transactions on Visualization and Computer Graphics, 23(1), 451-460.
Steimle, J., Bergstrom-Lehtovirta, J., Weigel, M., Nittala, A., Boring, S., Olwal, A., Hornbæk, K. (2017). On-Skin Interaction Using Body Landmarks. IEEE Computer, 50(10), 19-27.
Jinsil Hwaryoung Seo, Annie Sungkajun, Meghan Cook, Young Suk Lee, Susanna Hertrich, Akitoshi Honda, Rachel Freire, Paul Strohmeier, and Cedric Honnet. 2017. Demo hour. interactions 24, 4 (June 2017), 10-13. DOI: https://doi.org/10.1145/3096482
[pdf] [web]
Aske Mottelson and Kasper Hornbæk. 2017. Virtual reality studies outside the laboratory. In Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology (VRST '17). ACM, New York, NY, USA, Article 9, 10 pages. DOI: https://doi.org/10.1145/3139131.3139141
[pdf] [web]
Kasper Hornbæk and Antti Oulasvirta. 2017.  What Is Interaction? . In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, New York, NY, USA, 5040-5052. DOI: https://doi.org/10.1145/3025453.3025765
[pdf] [web]
Joanna Bergstrom-Lehtovirta, Sebastian Boring, and Kasper Hornbæk. 2017. Placing and Recalling Virtual Items on the Skin. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, New York, NY, USA, 1497-1507. DOI: https://doi.org/10.1145/3025453.3026030
[pdf] [web]
Paul Strohmeier and Kasper Hornbæk. 2017. Generating Haptic Textures with a Vibrotactile Actuator. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, New York, NY, USA, 4994-5005. DOI: https://doi.org/10.1145/3025453.3025812
[pdf] [web]
Maurin Donneaud, Cedric Honnet and Paul Strohmeier. 2017. Designing a Multi-Touch eTextile for Music Performances . NIME.
[pdf]
Rachel Freire, Cedric Honnet, and Paul Strohmeier. 2017. Second Skin: An Exploration of eTextile Stretch Circuits on the Body. In Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction (TEI '17). ACM, New York, NY, USA, 653-658. DOI: https://doi.org/10.1145/3024969.3025054
[pdf] [web]

2016

Aske Mottelson and Kasper Hornbæk. 2016. An affect detection technique using mobile commodity sensors in the wild. In Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp '16). ACM, New York, NY, USA, 781-792. DOI: http://dx.doi.org/10.1145/2971648.2971654 
[pdf] [web]
Aske Mottelson, Christoffer Larsen, Mikkel Lyderik, Paul Strohmeier, and Jarrod Knibbe. 2016. Invisiboard: maximizing display and input space with a full screen text entry method for smartwatches. In Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '16). ACM, New York, NY, USA, 53-59. DOI: http://dx.doi.org/10.1145/2935334.2935360 
[pdf] [web]
Antti Oulasvirta and Kasper Hornbæk. 2016. HCI Research as Problem-Solving. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). ACM, New York, NY, USA, 4956-4967. DOI: http://dx.doi.org/10.1145/2858036.2858283 
[pdf] [web]
Anders Markussen, Sebastian Boring, Mikkel R. Jakobsen, and Kasper Hornbæk. 2016. Off-Limits: Interacting Beyond the Boundaries of Large Displays. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). ACM, New York, NY, USA, 5862-5873. DOI: http://dx.doi.org/10.1145/2858036.2858083
[pdf] [web]
Paul Strohmeier, Antonio Gomes, Giovanni Maria Troiano, Aske Mottelson, Timothy Merritt, and Jason Alexander. 2016. Sharing Perspectives on the Design of Shape-Changing Interfaces. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '16). ACM, New York, NY, USA, 3492-3499. DOI: http://dx.doi.org/10.1145/2851581.2856478 
[pdf] [web] [workshop]
Paul Strohmeier, Juan Pablo Carrascal, and Kasper Hornbæk. 2016. What can Doodles on the Arm teach us about On-Body Interaction?. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '16). ACM, New York, NY, USA, 2726-2735. DOI: http://dx.doi.org/10.1145/2851581.2892544
[pdf] [web]
Paul Strohmeier. 2016. Exploring Bodies, Mediation and Points of View using a Robotic Avatar. In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '16). ACM, New York, NY, USA, 663-668. DOI: http://dx.doi.org/10.1145/2839462.2856343
[pdf] [web]
Paul Strohmeier, Jesse Burstyn, Juan Pablo Carrascal, Vincent Levesque, and Roel Vertegaal. 2016. ReFlex: A Flexible Smartphone with Active Haptic Feedback for Bend Input. In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction(TEI '16). ACM, New York, NY, USA, 185-192. DOI: http://dx.doi.org/10.1145/2839462.2839494
[pdf] [web]

2015

Paul Strohmeier. 2015. DisplayPointers: Seamless Cross-Device Interactions. In Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology (ACE '15). ACM, New York, NY, USA, , Article 4 , 8 pages. DOI: https://doi.org/10.1145/2832932.2832958
[pdf] [web]